Builder

A GtkBuilder is an auxiliary object that reads textual descriptions of a user interface and instantiates the described objects. To create a GtkBuilder from a user interface description, call Builder.newFromFile, Builder.newFromResource or Builder.newFromString.

In the (unusual) case that you want to add user interface descriptions from multiple sources to the same GtkBuilder you can call Builder.new to get an empty builder and populate it by (multiple) calls to Builder.addFromFile, Builder.addFromResource or Builder.addFromString.

A GtkBuilder holds a reference to all objects that it has constructed and drops these references when it is finalized. This finalization can cause the destruction of non-widget objects or widgets which are not contained in a toplevel window. For toplevel windows constructed by a builder, it is the responsibility of the user to call Widget.destroy to get rid of them and all the widgets they contain.

The functions Builder.getObject and Builder.getObjects can be used to access the widgets in the interface by the names assigned to them inside the UI description. Toplevel windows returned by these functions will stay around until the user explicitly destroys them with Widget.destroy. Other widgets will either be part of a larger hierarchy constructed by the builder (in which case you should not have to worry about their lifecycle), or without a parent, in which case they have to be added to some container to make use of them. Non-widget objects need to be reffed with g_object_ref() to keep them beyond the lifespan of the builder.

The function Builder.connectSignals and variants thereof can be used to connect handlers to the named signals in the description.

GtkBuilder UI Definitions # {[BUILDER-UI|BUILDER-UI]}

GtkBuilder parses textual descriptions of user interfaces which are specified in an XML format which can be roughly described by the RELAX NG schema below. We refer to these descriptions as “GtkBuilder UI definitions” or just “UI definitions” if the context is clear. Do not confuse GtkBuilder UI Definitions with [GtkUIManager UI Definitions][XML-UI], which are more limited in scope. It is common to use .ui as the filename extension for files containing GtkBuilder UI definitions.

RELAX NG Compact Syntax

The toplevel element is <interface>. It optionally takes a “domain” attribute, which will make the builder look for translated strings using dgettext() in the domain specified. This can also be done by calling Builder.setTranslationDomain on the builder. Objects are described by <object> elements, which can contain <property> elements to set properties, <signal> elements which connect signals to handlers, and <child> elements, which describe child objects (most often widgets inside a container, but also e.g. actions in an action group, or columns in a tree model). A <child> element contains an <object> element which describes the child object. The target toolkit version(s) are described by <requires> elements, the “lib” attribute specifies the widget library in question (currently the only supported value is “gtk+”) and the “version” attribute specifies the target version in the form “<major>.<minor>”. The builder will error out if the version requirements are not met.

Typically, the specific kind of object represented by an <object> element is specified by the “class” attribute. If the type has not been loaded yet, GTK+ tries to find the get_type() function from the class name by applying heuristics. This works in most cases, but if necessary, it is possible to specify the name of the get_type() function explictly with the "type-func" attribute. As a special case, GtkBuilder allows to use an object that has been constructed by a gtk.UIManager in another part of the UI definition by specifying the id of the gtk.UIManager in the “constructor” attribute and the name of the object in the “id” attribute.

Objects may be given a name with the “id” attribute, which allows the application to retrieve them from the builder with Builder.getObject. An id is also necessary to use the object as property value in other parts of the UI definition. GTK+ reserves ids starting and ending with ___ (3 underscores) for its own purposes.

Setting properties of objects is pretty straightforward with the <property> element: the “name” attribute specifies the name of the property, and the content of the element specifies the value. If the “translatable” attribute is set to a true value, GTK+ uses gettext() (or dgettext() if the builder has a translation domain set) to find a translation for the value. This happens before the value is parsed, so it can be used for properties of any type, but it is probably most useful for string properties. It is also possible to specify a context to disambiguate short strings, and comments which may help the translators.

GtkBuilder can parse textual representations for the most common property types: characters, strings, integers, floating-point numbers, booleans (strings like “TRUE”, “t”, “yes”, “y”, “1” are interpreted as TRUE, strings like “FALSE”, “f”, “no”, “n”, “0” are interpreted as FALSE), enumerations (can be specified by their name, nick or integer value), flags (can be specified by their name, nick, integer value, optionally combined with “|”, e.g. “GTK_VISIBLE|GTK_REALIZED”) and colors (in a format understood by gdk_rgba_parse()).

GVariants can be specified in the format understood by Variant.parse, and pixbufs can be specified as a filename of an image file to load.

Objects can be referred to by their name and by default refer to objects declared in the local xml fragment and objects exposed via Builder.exposeObject. In general, GtkBuilder allows forward references to objects — declared in the local xml; an object doesn’t have to be constructed before it can be referred to. The exception to this rule is that an object has to be constructed before it can be used as the value of a construct-only property.

It is also possible to bind a property value to another object's property value using the attributes "bind-source" to specify the source object of the binding, "bind-property" to specify the source property and optionally "bind-flags" to specify the binding flags Internally builder implement this using GBinding objects. For more information see g_object_bind_property()

Signal handlers are set up with the <signal> element. The “name” attribute specifies the name of the signal, and the “handler” attribute specifies the function to connect to the signal. By default, GTK+ tries to find the handler using Module.symbol, but this can be changed by passing a custom GtkBuilderConnectFunc to Builder.connectSignalsFull. The remaining attributes, “after”, “swapped” and “object”, have the same meaning as the corresponding parameters of the g_signal_connect_object() or g_signal_connect_data() functions. A “last_modification_time” attribute is also allowed, but it does not have a meaning to the builder.

Sometimes it is necessary to refer to widgets which have implicitly been constructed by GTK+ as part of a composite widget, to set properties on them or to add further children (e.g. the vbox of a gtk.Dialog). This can be achieved by setting the “internal-child” propery of the <child> element to a true value. Note that GtkBuilder still requires an <object> element for the internal child, even if it has already been constructed.

A number of widgets have different places where a child can be added (e.g. tabs vs. page content in notebooks). This can be reflected in a UI definition by specifying the “type” attribute on a <child> The possible values for the “type” attribute are described in the sections describing the widget-specific portions of UI definitions.

A GtkBuilder UI Definition

|[ <interface> <object class="GtkDialog" id="dialog1"> <child internal-child="vbox"> <object class="GtkBox" id="vbox1"> <property name="border-width">10</property> <child internal-child="action_area"> <object class="GtkButtonBox" id="hbuttonbox1"> <property name="border-width">20</property> <child> <object class="GtkButton" id="ok_button"> <property name="label">gtk-ok</property> <property name="use-stock">TRUE</property> <signal name="clicked" handler="ok_button_clicked"/> </object> </child> </object> </child> </object> </child> </object> </interface>

Beyond this general structure, several object classes define their
own XML DTD fragments for filling in the ANY placeholders in the DTD
above. Note that a custom element in a <child> element gets parsed by
the custom tag handler of the parent object, while a custom element in
an <object> element gets parsed by the custom tag handler of the object.

These XML fragments are explained in the documentation of the
respective objects.

Additionally, since 3.10 a special <template> tag has been added
to the format allowing one to define a widget class’s components.
See the [GtkWidget documentation][composite-templates] for details.

Constructors

this
this(GtkBuilder* gtkBuilder, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this()

Creates a new builder object. Since 2.12

this
this(string filename)

Builds the [GtkBuilder UI definition][BUILDER-UI] in the file filename.

Members

Functions

addCallbackSymbol
void addCallbackSymbol(string callbackName, GCallback callbackSymbol)

Adds the callback_symbol to the scope of builder under the given callback_name.

addFromFile
uint addFromFile(string filename)

Parses a file containing a [GtkBuilder UI definition][BUILDER-UI] and merges it with the current contents of builder.

addFromResource
uint addFromResource(string resourcePath)

Parses a resource file containing a [GtkBuilder UI definition][BUILDER-UI] and merges it with the current contents of builder.

addFromString
uint addFromString(string buffer)

Parses a string containing a [GtkBuilder UI definition][BUILDER-UI] and merges it with the current contents of builder.

addObjectsFromFile
uint addObjectsFromFile(string filename, string[] objectIds)

Parses a file containing a [GtkBuilder UI definition][BUILDER-UI] building only the requested objects and merges them with the current contents of builder.

addObjectsFromResource
uint addObjectsFromResource(string resourcePath, string[] objectIds)

Parses a resource file containing a [GtkBuilder UI definition][BUILDER-UI] building only the requested objects and merges them with the current contents of builder.

addObjectsFromString
uint addObjectsFromString(string buffer, size_t length, string[] objectIds)

Parses a string containing a [GtkBuilder UI definition][BUILDER-UI] building only the requested objects and merges them with the current contents of builder.

connectSignals
void connectSignals(void* userData)

This method is a simpler variation of Builder.connectSignalsFull. It uses symbols explicitly added to builder with prior calls to Builder.addCallbackSymbol. In the case that symbols are not explicitly added; it uses glib.Module’s introspective features (by opening the module NULL) to look at the application’s symbol table. From here it tries to match the signal handler names given in the interface description with symbols in the application and connects the signals. Note that this function can only be called once, subsequent calls will do nothing.

connectSignalsFull
void connectSignalsFull(GtkBuilderConnectFunc func, void* userData)

This function can be thought of the interpreted language binding version of Builder.connectSignals, except that it does not require GModule to function correctly.

exposeObject
void exposeObject(string name, ObjectG object)

Add object to the builder object pool so it can be referenced just like any other object built by builder.

extendWithTemplate
uint extendWithTemplate(Widget widget, GType templateType, string buffer, size_t length)

Main private entry point for building composite container components from template XML.

getApplication
Application getApplication()

Gets the gtk.Application associated with the builder.

getBuilderStruct
GtkBuilder* getBuilderStruct(bool transferOwnership)

Get the main Gtk struct

getObject
ObjectG getObject(string name)

Gets the object named name. Note that this function does not increment the reference count of the returned object.

getObjects
ObjectG[] getObjects()

Gets all objects that have been constructed by builder. Since 2.12

getStruct
void* getStruct()

the main Gtk struct as a void*

getTranslationDomain
string getTranslationDomain()

Gets the translation domain of builder.

getTypeFromName
GType getTypeFromName(string typeName)

Looks up a type by name, using the virtual function that gtk.Builder has for that purpose. This is mainly used when implementing the GtkBuildable interface on a type.

lookupCallbackSymbol
GCallback lookupCallbackSymbol(string callbackName)

Fetches a symbol previously added to builder with Builder.addCallbackSymbols

setApplication
void setApplication(Application application)

Sets the application associated with builder.

setTranslationDomain
void setTranslationDomain(string domain)

Sets the translation domain of builder. See translation-domain.

valueFromString
bool valueFromString(ParamSpec pspec, string string_, Value value)

This function demarshals a value from a string. This function calls Value.init on the value argument, so it need not be initialised beforehand.

valueFromStringType
bool valueFromStringType(GType type, string string_, Value value)

Like Builder.valueFromString, this function demarshals a value from a string, but takes a GType instead of gobject.ParamSpec This function calls Value.init on the value argument, so it need not be initialised beforehand.

Static functions

getType
GType getType()

Variables

gtkBuilder
GtkBuilder* gtkBuilder;

the main Gtk struct

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

opCast
T opCast()
getDObject
RT getDObject(U obj, bool ownedRef)

Gets a D Object from the objects table of associations.

setProperty
void setProperty(string propertyName, T value)
addOnNotify
gulong addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property, ConnectFlags connectFlags)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

getType
GType getType()
compatControl
size_t compatControl(size_t what, void* data)
interfaceFindProperty
ParamSpec interfaceFindProperty(TypeInterface gIface, string propertyName)

Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

interfaceInstallProperty
void interfaceInstallProperty(TypeInterface gIface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

interfaceListProperties
ParamSpec[] interfaceListProperties(TypeInterface gIface)

Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

addWeakPointer
void addWeakPointer(void* weakPointerLocation)

Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.

bindProperty
Binding bindProperty(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags)

Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:

bindPropertyFull
Binding bindPropertyFull(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, GBindingTransformFunc transformTo, GBindingTransformFunc transformFrom, void* userData, GDestroyNotify notify)

Complete version of g_object_bind_property().

bindPropertyWithClosures
Binding bindPropertyWithClosures(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, Closure transformTo, Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

forceFloating
void forceFloating()

This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object.

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object.

getv
void getv(string[] names, Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

ref_
ObjectG ref_()

Increases the reference count of object.

refSink
ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.

removeWeakPointer
void removeWeakPointer(void* weakPointerLocation)

Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().

replaceData
bool replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.

replaceQdata
bool replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

setv
void setv(string[] names, Value[] values)

Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

unref
void unref()

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

clearObject
void clearObject(ObjectG objectPtr)

Clears a reference to a GObject